# LVL rosalina trio.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 99 numLemmings = 4 numToRescue = 4 timeLimit = 1 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 0 numBashers = 2 numMiners = 1 numDiggers = 2 xPos = 1250 style = rosalina # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1610, 240, 4, 0 object_1 = 8, 1610, 224, 4, 0 object_2 = 1, 1474, 91, 0, 0 object_3 = 1, 1606, 91, 0, 0 object_4 = 1, 1738, 91, 0, 0 object_5 = 4, 1704, 159, 8, 0 object_6 = 4, 1768, 159, 8, 0 object_7 = 4, 1800, 159, 8, 0 object_8 = 4, 1800, 223, 8, 0 object_9 = 4, 1768, 223, 8, 0 object_10 = 4, 1704, 223, 8, 0 object_11 = 4, 1800, 287, 8, 0 object_12 = 4, 1768, 287, 8, 0 object_13 = 4, 1704, 287, 8, 0 object_14 = 5, 1540, 287, 8, 0 object_15 = 5, 1508, 287, 8, 0 object_16 = 5, 1444, 287, 8, 0 object_17 = 5, 1444, 223, 8, 0 object_18 = 5, 1508, 223, 8, 0 object_19 = 5, 1540, 223, 8, 0 object_20 = 5, 1540, 159, 8, 0 object_21 = 5, 1508, 159, 8, 0 object_22 = 5, 1444, 159, 8, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 0, 1604, 270, 0 terrain_1 = 0, 1654, 270, 0 terrain_2 = 8, 1604, 177, 0 terrain_3 = 8, 1654, 177, 0 terrain_4 = 12, 1704, 159, 0 terrain_5 = 12, 1461, 159, 0 terrain_6 = 1, 1704, 109, 0 terrain_7 = 1, 1572, 109, 0 terrain_8 = 1, 1572, 59, 0 terrain_9 = 1, 1704, 59, 0 terrain_10 = 8, 1604, 59, 0 terrain_11 = 8, 1654, 59, 0 terrain_12 = 1, 1836, 109, 0 terrain_13 = 1, 1836, 59, 0 terrain_14 = 1, 1440, 109, 0 terrain_15 = 1, 1440, 59, 0 terrain_16 = 2, 1472, 59, 8 terrain_17 = 2, 1522, 59, 8 terrain_18 = 2, 1736, 59, 8 terrain_19 = 2, 1786, 59, 8 terrain_20 = 20, 1868, 0, 0 terrain_21 = 18, 1250, 0, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1604, 270, 100, 50 steel_1 = 1604, 177, 100, 32 steel_2 = 1440, 59, 32, 100 steel_3 = 1572, 59, 32, 100 steel_4 = 1836, 59, 32, 100 steel_5 = 1704, 59, 32, 100 steel_6 = 1472, 59, 100, 32 steel_7 = 1604, 59, 100, 32 steel_8 = 1736, 59, 100, 32 #Name name = Tricky, ain't it?