# LVL level4intense.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 10 numLemmings = 100 numToRescue = 100 timeLimit = 5 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 10 numBashers = 5 numMiners = 0 numDiggers = 5 xPos = 1000 style = Fire # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 5, 1464, 280, 4, 0 object_1 = 0, 1712, 52, 4, 0 object_2 = 6, 1712, 4, 4, 0 object_3 = 1, 1168, 30, 4, 0 object_4 = 8, 1440, 20, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 12, 1090, 6, 0 terrain_1 = 12, 1090, 56, 0 terrain_2 = 12, 1090, 106, 0 terrain_3 = 12, 1090, -44, 0 terrain_4 = 12, 1090, 156, 0 terrain_5 = 12, 1090, 206, 0 terrain_6 = 12, 1090, 256, 0 terrain_7 = 12, 1090, 306, 0 terrain_8 = 12, 1140, 270, 0 terrain_9 = 12, 1190, 270, 0 terrain_10 = 12, 1240, 270, 0 terrain_11 = 12, 1290, 270, 0 terrain_12 = 2, 1290, 226, 8 terrain_13 = 12, 1290, 182, 0 terrain_14 = 12, 1340, 270, 0 terrain_15 = 12, 1240, 182, 0 terrain_16 = 12, 1340, 182, 0 terrain_17 = 2, 1290, 128, 8 terrain_18 = 12, 1140, 106, 0 terrain_19 = 12, 1190, 106, 0 terrain_20 = 12, 1240, 106, 0 terrain_21 = 12, 1290, 106, 0 terrain_22 = 12, 1390, 150, 0 terrain_23 = 12, 1390, 100, 0 terrain_24 = 12, 1390, 50, 0 terrain_25 = 12, 1390, 0, 0 terrain_26 = 0, 1190, 182, 0 terrain_27 = 0, 1190, 220, 0 terrain_28 = 0, 1140, 220, 0 terrain_29 = 0, 1140, 182, 0 terrain_30 = 1, 1340, 106, 0 terrain_31 = 12, 1390, 270, 0 terrain_32 = 12, 1440, 270, 0 terrain_33 = 12, 1560, 270, 0 terrain_34 = 12, 1610, 270, 0 terrain_35 = 12, 1660, 270, 0 terrain_36 = 12, 1710, 270, 0 terrain_37 = 12, 1760, 270, 0 terrain_38 = 12, 1810, 306, 0 terrain_39 = 12, 1810, 256, 0 terrain_40 = 12, 1810, 206, 0 terrain_41 = 12, 1810, 156, 0 terrain_42 = 12, 1810, 106, 0 terrain_43 = 12, 1810, 56, 0 terrain_44 = 12, 1810, 6, 0 terrain_45 = 12, 1810, -44, 0 terrain_46 = 12, 1760, 106, 0 terrain_47 = 12, 1710, 106, 0 terrain_48 = 12, 1660, 106, 0 terrain_49 = 12, 1610, 106, 0 terrain_50 = 12, 1560, 106, 0 terrain_51 = 47, 1652, 208, 8 terrain_52 = 8, 1670, 224, 2 terrain_53 = 8, 1656, 210, 2 terrain_54 = 13, 1698, 220, 2 terrain_55 = 47, 1616, 190, 8 terrain_56 = 8, 1664, 214, 2 terrain_57 = 8, 1654, 207, 2 terrain_58 = 45, 1577, 168, 0 terrain_59 = 8, 1624, 194, 2 terrain_60 = 8, 1590, 171, 2 terrain_61 = 8, 1570, 166, 2 terrain_62 = 47, 1549, 153, 0 terrain_63 = 8, 1595, 177, 2 terrain_64 = 8, 1563, 158, 2 terrain_65 = 8, 1554, 158, 2 terrain_66 = 47, 1505, 136, 0 terrain_67 = 8, 1559, 159, 2 terrain_68 = 8, 1514, 138, 2 terrain_69 = 7, 1552, 156, 2 terrain_70 = 7, 1548, 176, 2 terrain_71 = 7, 1512, 156, 2 terrain_72 = 45, 1467, 110, 8 terrain_73 = 8, 1496, 128, 2 terrain_74 = 8, 1474, 108, 2 terrain_75 = 7, 1466, 126, 2 terrain_76 = 45, 1429, 84, 8 terrain_77 = 8, 1458, 100, 2 terrain_78 = 8, 1440, 86, 2 terrain_79 = 34, 1470, 87, 8 terrain_80 = 8, 1466, 100, 2 terrain_81 = 8, 1471, 85, 2 terrain_82 = 8, 1486, 92, 2 terrain_83 = 47, 1496, 74, 12 terrain_84 = 8, 1490, 90, 2 terrain_85 = 8, 1518, 70, 2 terrain_86 = 7, 1559, 77, 2 terrain_87 = 7, 1540, 101, 2 terrain_88 = 7, 1550, 88, 2 #Steel # id, xpos, ypos, width, height steel_0 = 1090, 0, 50, 320 steel_1 = 1810, 0, 50, 320 steel_2 = 1390, 0, 50, 200 steel_3 = 1140, 270, 350, 50 steel_4 = 1240, 182, 150, 50 steel_5 = 1140, 106, 200, 50 steel_6 = 1560, 106, 250, 50 steel_7 = 1140, 106, 0, 50 steel_8 = 1560, 270, 250, 50 #Name name = The Lock Room I