# LVL easy4.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 0 numLemmings = 20 numToRescue = 10 timeLimit = 5 numClimbers = 0 numFloaters = 0 numBombers = 5 numBlockers = 0 numBuilders = 3 numBashers = 0 numMiners = 0 numDiggers = 0 xPos = 0 style = Rock # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 5, 175, 272, 4, 0 object_1 = 5, 311, 272, 4, 0 object_2 = 0, 864, 238, 0, 0 object_3 = 9, 526, 103, 4, 0 object_4 = 10, 554, 100, 4, 0 object_5 = 10, 554, 100, 4, 0 object_6 = 10, 554, 100, 4, 0 object_7 = 1, -7, 35, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 0, -6, 96, 0 terrain_1 = 0, 34, 144, 0 terrain_2 = 0, 83, 176, 0 terrain_3 = 16, 34, 102, 0 terrain_4 = 13, -22, 96, 0 terrain_5 = 16, 58, 134, 0 terrain_6 = 13, 75, 160, 0 terrain_7 = 16, 127, 161, 0 terrain_8 = 0, 123, 200, 0 terrain_9 = 14, 152, 173, 0 terrain_10 = 0, 280, 156, 0 terrain_11 = 52, 308, 136, 8 terrain_12 = 7, 347, 109, 0 terrain_13 = 7, 347, 128, 8 terrain_14 = 7, 347, 160, 0 terrain_15 = 7, 347, 192, 0 terrain_16 = 7, 363, 224, 0 terrain_17 = 7, 403, 257, 0 terrain_18 = 7, 443, 296, 0 terrain_19 = 0, 678, 299, 0 terrain_20 = 7, 703, 295, 0 #Steel # id, xpos, ypos, width, height #Name name = Lets Build and Bomb