# LVL easy3.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 0 numLemmings = 10 numToRescue = 0 timeLimit = 5 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 0 numBashers = 0 numMiners = 0 numDiggers = 10 xPos = 0 style = Dirt # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 67, 245, 0, 0 object_1 = 0, 315, 245, 0, 0 object_2 = 7, 315, 229, 0, 0 object_3 = 7, 70, 229, 0, 0 object_4 = 1, 39, 0, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 10, -1, 76, 0 terrain_1 = 10, 31, 92, 4 terrain_2 = 10, 111, 60, 0 terrain_3 = 10, 143, 84, 12 terrain_4 = 0, 328, 106, 0 terrain_5 = 4, 331, 85, 4 terrain_6 = 23, 425, 58, 0 terrain_7 = 23, 425, 9, 0 terrain_8 = 23, 425, -39, 0 terrain_9 = 23, 401, 242, 0 terrain_10 = 15, 82, 274, 8 terrain_11 = 15, 2, 274, 8 terrain_12 = 15, -78, 274, 8 terrain_13 = 15, 162, 274, 8 terrain_14 = 15, 242, 274, 8 terrain_15 = 15, 322, 274, 8 terrain_16 = 23, 401, 290, 0 #Steel # id, xpos, ypos, width, height steel_0 = 416, 0, 40, 40 steel_1 = 440, 0, 40, 40 steel_2 = 416, 0, 40, 40 steel_3 = 416, 32, 40, 40 steel_4 = 440, 32, 40, 40 steel_5 = 416, 64, 40, 40 steel_6 = 440, 64, 40, 40 steel_7 = 392, 240, 40, 40 steel_8 = 416, 240, 40, 40 steel_9 = 392, 272, 40, 40 steel_10 = 416, 272, 40, 40 steel_11 = 392, 280, 40, 40 steel_12 = 416, 280, 40, 40 #Name name = Let's Dig!