# LVL easy2.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 0 numLemmings = 10 numToRescue = 10 timeLimit = 2 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 0 numBashers = 1 numMiners = 1 numDiggers = 0 xPos = 0 style = Pillar # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 243, 237, 4, 0 object_1 = 6, 241, 221, 0, 0 object_2 = 5, 44, 288, 0, 0 object_3 = 5, -84, 288, 0, 0 object_4 = 1, 1, 53, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 0, -1, 135, 0 terrain_1 = 5, 126, 135, 0 terrain_2 = 56, 117, 199, 8 terrain_3 = 38, 172, 271, 0 terrain_4 = 38, 172, 311, 0 terrain_5 = 38, 252, 271, 0 terrain_6 = 38, 252, 311, 0 terrain_7 = 27, 113, 87, 0 terrain_8 = 27, 113, 39, 0 terrain_9 = 27, 113, -9, 0 terrain_10 = 17, 245, 207, 0 terrain_11 = 17, 245, 143, 0 terrain_12 = 17, 245, 79, 0 terrain_13 = 47, 197, 63, 0 terrain_14 = 47, 133, 63, 8 #Steel # id, xpos, ypos, width, height steel_0 = 109, 64, 40, 40 steel_1 = 125, 64, 40, 40 steel_2 = 125, 40, 40, 40 steel_3 = 109, 40, 40, 40 steel_4 = 125, 0, 40, 40 steel_5 = 109, 0, 40, 40 steel_6 = 125, 96, 40, 40 steel_7 = 109, 96, 40, 40 #Name name = Let's Mine and Bash