# LVL PS3 level.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 10 numLemmings = 10 numToRescue = 10 timeLimit = 6 numClimbers = 1 numFloaters = 1 numBombers = 0 numBlockers = 0 numBuilders = 3 numBashers = 1 numMiners = 1 numDiggers = 1 xPos = 749 style = Brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 892, 154, 0, 0 object_1 = 1, 1266, 77, 0, 0 object_2 = 9, 892, 186, 0, 0 object_3 = 6, 765, 74, 0, 0 object_4 = 7, 1366, -3, 0, 0 object_5 = 6, 1028, 154, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 19, 1186, 288, 0 terrain_1 = 0, 1250, 157, 0 terrain_2 = 0, 1250, 253, 0 terrain_3 = 19, 1122, 288, 0 terrain_4 = 19, 1058, 288, 0 terrain_5 = 0, 930, 224, 0 terrain_6 = 0, 802, 224, 0 terrain_7 = 33, 1244, 125, 0 terrain_8 = 33, 1244, 93, 0 terrain_9 = 33, 1244, 61, 0 terrain_10 = 22, 1214, 45, 0 terrain_11 = 22, 1150, 45, 0 terrain_12 = 22, 1086, 45, 0 terrain_13 = 33, 1256, 38, 2 terrain_14 = 33, 1264, 38, 2 terrain_15 = 33, 969, 192, 0 terrain_16 = 33, 869, 192, 0 terrain_17 = 33, 869, 160, 0 terrain_18 = 33, 969, 160, 0 terrain_19 = 33, 969, 128, 0 terrain_20 = 33, 869, 128, 0 terrain_21 = 22, 923, 128, 0 terrain_22 = 22, 875, 128, 0 terrain_23 = 33, 1360, 125, 0 terrain_24 = 33, 1360, 93, 0 terrain_25 = 33, 1360, 61, 0 terrain_26 = 33, 795, 192, 0 terrain_27 = 33, 795, 160, 0 terrain_28 = 22, 749, 144, 0 terrain_29 = 5, 749, -22, 0 terrain_30 = 22, 1366, 61, 0 terrain_31 = 22, 1398, 61, 0 #Steel # id, xpos, ypos, width, height #Name name = PS3 lvl