# LVL DT.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 1 numLemmings = 80 numToRescue = 80 timeLimit = 5 numClimbers = 2 numFloaters = 2 numBombers = 0 numBlockers = 0 numBuilders = 21 numBashers = 0 numMiners = 1 numDiggers = 2 xPos = 1250 style = Marble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1518, 240, 0, 0 object_1 = 6, 1518, 224, 0, 0 object_2 = 1, 1608, 96, 0, 0 object_3 = 5, 1570, 272, 0, 0 object_4 = 5, 1698, 272, 0, 0 object_5 = 5, 1442, 272, 0, 0 object_6 = 5, 1314, 272, 0, 0 object_7 = 1, 1436, 96, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 5, 1522, 272, 0 terrain_1 = 5, 1570, 272, 0 terrain_2 = 23, 1474, 192, 4 terrain_3 = 13, 1666, 192, 0 terrain_4 = 13, 1682, 192, 0 terrain_5 = 13, 1698, 192, 0 terrain_6 = 13, 1746, 192, 0 terrain_7 = 13, 1730, 192, 0 terrain_8 = 13, 1714, 192, 0 terrain_9 = 13, 1378, 192, 0 terrain_10 = 13, 1394, 192, 0 terrain_11 = 13, 1410, 192, 0 terrain_12 = 13, 1458, 192, 0 terrain_13 = 13, 1442, 192, 0 terrain_14 = 13, 1426, 192, 0 terrain_15 = 53, 1794, 192, 0 terrain_16 = 53, 1250, 192, 0 terrain_17 = 1, 1554, 76, 8 terrain_18 = 1, 1554, -72, 8 terrain_19 = 58, 1522, 196, 0 terrain_20 = 58, 1570, 196, 0 terrain_21 = 54, 1479, 0, 0 terrain_22 = 5, 1730, 144, 0 terrain_23 = 5, 1362, 144, 0 terrain_24 = 27, 1432, 6, 0 terrain_25 = 27, 1676, 6, 0 terrain_26 = 27, 1676, -6, 0 terrain_27 = 27, 1432, -6, 0 terrain_28 = 47, 1504, 60, 8 terrain_29 = 47, 1604, 60, 8 terrain_30 = 46, 1694, 268, 8 terrain_31 = 46, 1422, 268, 8 terrain_32 = 13, 1346, 192, 0 terrain_33 = 13, 1362, 192, 0 terrain_34 = 13, 1762, 192, 0 terrain_35 = 13, 1778, 192, 0 terrain_36 = 59, 1586, 168, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1522, 272, 96, 48 steel_1 = 1522, 196, 96, 28 steel_2 = 1362, 144, 48, 48 steel_3 = 1730, 144, 48, 48 steel_4 = 1586, 168, 28, 28 #Name name = Double Trouble